A Chinese father, surname Feng, disliked that his
unemployed son was spending so much time playing computer video games. The son
was involved in digital role-playing games -- the kind in which the player takes
on the persona of a character and travels about the virtual world performing
deeds, undertaking quests, and the like. Virtual death of the persona at the
hands of virtual villains (or the claws of virtual dragons) is just the risk
you have to be willing to take to play the game. A consolation is that should one's character come to an untimely end, it can be re-constituted by just hitting the reset button.
The elder Mr. Feng hit upon a creative solution for curing his son of his gaming
addiction: he retained the professional services of other gamers to use their
online personas to repeatedly assassinate his son's online persona. In virtual mafia
fashion, this was not personal -- it was just digital family business.
Read the story at http://www.bbc.co.uk/news/technology-20931304
Professor Mark Griffiths, a gambling and addictions expert at Nottingham Trent
University in England, told the BBC: "I've come across very excessive players -
playing for 10 to 14 hours a day - but for a lot of these people it causes no
detrimental problems if they are not employed, aren't in relationships and don't
have children."
Truly. One wonders if Prof Griffiths considers solitary persons with no job or family due to excessive gaming
to be a detriment?
Then again, I'm not an expert on gambling and addictions, so
what do I know.
Tuesday, January 8, 2013
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